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It's kind of simple, not even having a scrolling background, but is a constant rush of screen-filling action. One of these games originally developed through the Wonderwitch is Judgement Silversword, a vertical shooter. Besides being very good, these games weren't produced in large numbers, and I believe they're pretty expensive if you can find them. There was also a separate Wonderwitch Player which allowed someone to play these games without needing the development tools.Ī few games were also released in standard form after winning game development contests. With this kit, hobbyists could develop their own games using C or assembly.
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A company called Qute created a software development kit called the Wonderwitch, which was approved by Bandai. Isn't this the PlayStation version that was included with Final Fantasy Origins? If so, you've got a good eye, because the Wonderswan Color ports of Final Fantasy 1 and 2 were the basis for the versions in that collection.Īlso notable among Wonderswan developers are the amateurs. Perhaps you're thinking, wait a second Thammy, this looks familiar. This port comes with SNES style updated graphics as well as various other gameplay tweaks and additions to put the game more in line with the SNES games. I didn't even notice that it was being included until I bought it. In fact, I had the Wonderswan Color port of Final Fantasy bundled with my system. These seem to be the most popular games on the system, especially the Wonderswan's version of the original SaGa / Final Fantasy Adventure. But they also had a major supporter in Square, who developed a lot of enhanced ports and a handful of original games for the system. If you like Gundam and Digimon in particular, this may be the system for you. Being a Bandai handheld, Bandai is naturally the biggest supporter, and that means licensed games or games tied to multimedia projects. How did the system do in terms of support? There's around two hundred games for the system altogether, about a hundred each for the monochrome and colour versions.
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But games were free to use all of these buttons, which naturally can open up some gameplay possibilities. Kind of like the N64 controller, the button layout was designed to be used in different orientations, letting games be either vertical or horizontal.
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You've got two cross-shaped button arrangements to serve as D-pads, plus your A and B. On the positive side, though, one of the immediate things you may notice about the system is that it's got a ton of buttons compared to the Game Boy. As with the Game Boy iterations of the time, the Wonderswan does not have a screen light. Later versions of the Wonderswan soon followed that did allow for colour games while being backwards compatible with the black-and-white ones.
The original Wonderswan was monochrome since Nintendo themselves had proved that colour was not a necessity for handheld gaming.
In terms of hardware, the Wonderswan probably perceived itself as competing against the Game Boy, which may explain some of its weak points. When I was looking up recommendations for games to get, I saw a comment from someone calling the Wonderswan "a dedicated Gunpey machine." The latest version is 2017's Gunpeyard Flower Carnival on iOS and Android. I haven't played it myself, but they seem to be pretty well received. In fact, the games weren't just named after him, Gunpey had been designed by Yokoi as the Wonderswan's answer to Tetris.
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Gunpei Yokoi tragically passed away before the system was released, but a direct tribute was made to his legacy through the puzzle game series Gunpey. But ultimately the Game Boy Advance led Bandai to throw in the towel. The Wonderswan initially followed the Game Boy Color and actually sold a few million despite not never leaving Asia not a bad job of fighting Nintendo's monstrous handheld presence. From there, he cooperated with Bandai to spearhead the Wonderswan, which had a similar design philosophy behind it. But after the disastrous failure of the Virtual Boy, he left and started his own company. You see, when he was at Nintendo, Gunpei Yokoi was the chief engineer behind the Game Boy. Since I'm feeling the hype, I thought I'd post a thread to celebrate and inform.įor those who might not be aware, the Wonderswan was a handheld that isn't quite the successor to the Game Boy. After longing to get one for years and years, I finally gave in and ordered one.